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Wow, thank you so much!!!
It means the world to me that you took the time to genuinely play through my game and give such thoughtful feedback 🙏

You are completely right about the hitboxes. I thought I gave them enough room, but I guess it wasn't enough. I'll definitely make them wider to feel better and fair.

For the reflection mechanic, it’s actually designed to reflect projectiles just by hovering the mouse over them, without needing to click
It looks like I failed to make that clear to the player, which taught me a huge lesson about how crucial game design communication is. 🤔 Thank you for pointing that out (and the wave balancing too)

As for my future plans, I'm planning to move on to a new project for now. However, once I build up more skills and get more comfortable with coding, I’d love to come back to this game and push a big update with more enemy types, perks, and items!

Thank you so very much for your interest and for taking the time to write such a detailed post. It really means a lot to me!

You're welcome! I know how hard game dev can be, so I like leaving some encouragement :)

I feel like hovering over the projectiles wasn't working for me, so I started clicking and probably Pavlov'ed myself into doing it.

If you wanted to chat and keep each other updated on solo projects, feel free to drop me a DM so we can chat on Discord. No pressure of course!