Hello! Tried out the plugin. Pixel movement works quite good, gives everything a bit of a smoother vibe.
However, the plugin breaks other plugins who use region ID's to facillitate or block movement.
Couple of examples:
1) The Overpass Tile plugin for making bridges and overpasses doesn't work (uses region ID's to detect the entrance/exit of the bridge and the actual bridge.
2) EventsMoveCore plugin from Visustella. Uses Region ID's to block movement, is now entirely ignored
3) Also EventMoveCore plugin from Visustella. When certain Region ID's are in fron of the player and the player presses OK, this can deploy the boat/ship. Allows me to control where players can actually embark and disembark on their boat.
Tracking the Region ID through Common Event still works, which I use to teleport the player or trigger certain things, depending on the map. Those use-cases still work.
Edit: After fiddling around a bit more, even standard Common Events based on Region ID's seem to go wonky. Had a logic linked to Region ID 2 fire of on Region ID 30, while walking on Region ID 2 did nothing. Turned of your plugin... then everything worked again.