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(1 edit)

Hello! Tried out the plugin. Pixel movement works quite good, gives everything a bit of a smoother vibe.
However, the plugin breaks other plugins who use region ID's to facillitate or block movement.

Couple of examples: 

1) The Overpass Tile plugin for making bridges and overpasses doesn't work (uses region ID's to detect the entrance/exit of the bridge and the actual bridge.

2) EventsMoveCore plugin from Visustella. Uses Region ID's to block movement, is now entirely ignored

3) Also EventMoveCore plugin from Visustella. When certain Region ID's are in fron of the player and the player presses OK, this can deploy the boat/ship. Allows me to control where players can actually embark and disembark on their boat.

Tracking the Region ID through Common Event still works, which I use to teleport the player or trigger certain things, depending on the map. Those use-cases still work.

Edit: After fiddling around a bit more, even standard Common Events based on Region ID's seem to go wonky. Had a logic linked to Region ID 2 fire of on Region ID 30, while walking on Region ID 2 did nothing. Turned of your plugin... then everything worked again.

Oh, I am currently in the process of making compatibility with other plugins that are not encrypted, but VisuStella may be an exception, because VisuStella has encrypted their plugins, so making compatibility with VisuStella is quite difficult or impossible. I will try to take a look, but it may not meet the expectations you want.

My completely uneducated geuss is that the plugin messes up Region ID of the player (maybe also events) detection in general. If that could be fixed... this would work wonders!

(2 edits)

Yeah, I understand what you mean, but expectations for VisuStella integration might be a bit too high.

VisuStella plugins are obfuscated, so other developers cannot properly read or study their code to make full compatibility patches. Because of that, most plugin developers are very careful about claiming VisuStella support.

I’ve done my best to improve the common Region ID and passability cases, but I can’t promise 100% compatibility with VisuStella. The current support is more of a best-effort compatibility layer, not full integration.

Please try the latest update when you can. It should improve Region ID behavior, but some advanced VisuStella-specific features may still need project side testing.