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Tons of fun! It scratches a lot of good itches. The random loot, the quick runs, active component in fights being meaningful, dungeons being hard but not too hard. Lots of great components! 

Maybe I missed it because I played the web version (will totally download a steam one when it's up), but It was hard for me to see how impactful stats were. I think it would be nice for the interface to show what adding to strength/endurance/etc does. 

Also, unless there's some reason that those stats have a bar that fills up, I think just making it a number or something makes more sense than bars that fill up multiple times. I didn't realize that you could keep adding to a skill once it was full, so I maxed my wisdom after the other 3. I wouldn't have done that if I knew i could keep increasing the others. Also, a respec option (whether free or for gold) would be nice for build variety. 

Lastly, I think the transition to your adventure should be a little quicker and conversations could be too. Those few extra seconds of "Starting a new adventure" or whatever the text is, is a bit annoying the 25th time =P

I stayed away from the ember forever, but I think it's cool that it's a skill that casts itself over and over (unless that's a bug?). Was nice for it to be a little more hands off on that one.

I love what's here and I'm excited for more. 

(+1)

Ember is a "Spell" -> spell actions cost more stamina but are cast regarding your cast speed stat (automatically) and deal damage regarding your spell damage stats.
These are completly different form hit based actions and grant another type of playstyle! There are more to unlock later in the game :)
THANK you so much for your feedback.

I still have some edges to fix in the game, and the loading time is something I want to improve too, in the downloaded version everything is much faster than in web, and you can also access your equipment and stat screen more easily that gives you a detail overview of your current status :D.

As the Attributes "Strength" "Dexterity" "Wisdom" and "Endurance" are you first "improve mechanic" ( there are several more that you unlock by playing and ranking up) this one (and only this one) is meant to be maxed out by all builds sooner or later.
You will get more then enough other cool stuff for investing in a specific archtype later in the game, these stats are meant as a little even starting playground for everybody, but as I really love focusing and maxing out specific stats in games, and creating heavly focused builds, you can count on lots of flexibility, experimentation freedom, respecs etc. that will be present in the game : )

Thanks again for your detailed feedback, and nice words - I keep on improving the game, the steam version with lots of upgrades will be there soon!!