Tons of fun! It scratches a lot of good itches. The random loot, the quick runs, active component in fights being meaningful, dungeons being hard but not too hard. Lots of great components!
Maybe I missed it because I played the web version (will totally download a steam one when it's up), but It was hard for me to see how impactful stats were. I think it would be nice for the interface to show what adding to strength/endurance/etc does.
Also, unless there's some reason that those stats have a bar that fills up, I think just making it a number or something makes more sense than bars that fill up multiple times. I didn't realize that you could keep adding to a skill once it was full, so I maxed my wisdom after the other 3. I wouldn't have done that if I knew i could keep increasing the others. Also, a respec option (whether free or for gold) would be nice for build variety.
Lastly, I think the transition to your adventure should be a little quicker and conversations could be too. Those few extra seconds of "Starting a new adventure" or whatever the text is, is a bit annoying the 25th time =P
I stayed away from the ember forever, but I think it's cool that it's a skill that casts itself over and over (unless that's a bug?). Was nice for it to be a little more hands off on that one.
I love what's here and I'm excited for more.