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kylejwand09

11
Posts
1
Followers
A member registered Dec 02, 2021

Recent community posts

Super fun! I think it's well paced, and I like that each node in the skill tree is just one upgrade instead multiple. Keep up the good work!

It's interesting. I think mana not converting to crystals is an interesting/ annoying step unless you have some plan for mana being used for something else in the future than just crystals. 

It's also too clicky. Perhaps you could make it auto click 5-10 times per second or make that an upgradeable item, so when you hover over the mana, it clicks on its own.

Tons of fun! It scratches a lot of good itches. The random loot, the quick runs, active component in fights being meaningful, dungeons being hard but not too hard. Lots of great components! 

Maybe I missed it because I played the web version (will totally download a steam one when it's up), but It was hard for me to see how impactful stats were. I think it would be nice for the interface to show what adding to strength/endurance/etc does. 

Also, unless there's some reason that those stats have a bar that fills up, I think just making it a number or something makes more sense than bars that fill up multiple times. I didn't realize that you could keep adding to a skill once it was full, so I maxed my wisdom after the other 3. I wouldn't have done that if I knew i could keep increasing the others. Also, a respec option (whether free or for gold) would be nice for build variety. 

Lastly, I think the transition to your adventure should be a little quicker and conversations could be too. Those few extra seconds of "Starting a new adventure" or whatever the text is, is a bit annoying the 25th time =P

I stayed away from the ember forever, but I think it's cool that it's a skill that casts itself over and over (unless that's a bug?). Was nice for it to be a little more hands off on that one.

I love what's here and I'm excited for more. 

I also am enjoying the core of the game. One thing I'm wondering is if i can affect the prestige point gain speed in any way? Maybe putting a limit on that machine to how many bots that can be assigned or making the cost be in different currency for each subsequent bot.

PC. I finally figured out that my PC was just not scrolling quickly on that part for some reason.

PC. I finally figured out that my PC was just not scrolling quickly on that part for some reason.

I really love the game. The pacing is pretty good all the way through. One thing that slows what I feel like is too much is the leveling to get yellow resources. 

Something that may be a bug is that I can't scroll at all, but I think I should be able to on the Town page and maybe the Quest page too. It likes like theres a couple companions after the first 2 rows of them that I can't do anything with atm. 

I totally agree. Nodebuster felt like a slog. I like that the enemies move in this one and it just feels better paced

I think it needs more automation. For me, I do a farming phase with a "more blues" focus in skill points. during this, i reset every 3-12 seconds depending on the mult and time to next multiplier. Would be nice to have a blue square cost to buy an auto collector and some different settings for it.

Loved the game! Excited for future versions! I would love for it to remember the queue of actions instead of you having to redo them each prestige. My biggest gripe! Otherwise, acquiring essence takes much too long. 

Having trouble figuring out what the action after Learn Holy Smite is in the paid version if anyone can help!