I will look into the exposition and SOUL layering issue
Neither happened to me in testing, so more information around the circumstances of the issues would be helpful for trying to reproduce them for testing.
and I can absolutely nerf the healing! I would be happy to in fact.
for the maze thing, I'm considering making a difficulty/options thing in the main menu, where you can enable/disable the "disconnect" thing, and guide arrows before starting?
Viewing post in CH6 DEVICE_FRIEND encounter (Normal route) comments
not gonna lie tho i think it would be cool if on the way to the (cat house? house? dog house?) that there are like items, wether it be a paper, or something as simple as a slightly crooked tile to push u in the right dirrection of where u started (said things could only be viewable when in the players light bubble) giving an actual purpose to hightening the visibility of your bubble (as ngl i keep brute forcing it to try and beat the maze)
And to be honest id like to see a hard mode which maybe increases the healing to 50% tp also (maybe some increased damages too) as from what ive seen is that most attacks have a simple to follow pattern (like sans) where when u beat it once you learn the best patterns to beat him, cause as ive noticed i stopped getting hit from 60% of friends attacks after i kill-i mean "killed" him as i doubt he is dead. but anyways like i was saying, and tbh i feel the maze could be darker for a hard mode? or darker in general due to the fact its pretty easy to know where to go (as the darkness is more of a style imo rather then an actual gimick, the only actual gimick of darkness being the connection (like maybe having attacks fade in as they get close to the Center?
ALSO TO MENTION A BUG I NOTICE
You can see the health bars 0 + red part below the actual health bar (in battle), said bar is also fully visible when ending the battle just to tell u
(sorry if i yapp alot its kinda my whole thing)
I'm... not able to replicate the exposition issue, the SOUL layering issue, or the healthbar issue.
due to limitations of the system I'm using I don't know if I can do the "object visible only inside the light" thing.
I can make something on a lower layer, so it's darker outside the light, but unfortunately I only have square/rectangular clipping boxes to work with, not circular ones, as helpful as that would've been for a LOT of things involving light with this fangame.
I can definitely have easy/normal/hard variations for how severe the darkness is, as well has have an option for attacks to have X damage multiplier.
EDIT
I think I might've figured out the exposition thing, did you happen to play my VS susie weird route fight and die over 100 times?
if so, I had a leftover thing in exposition that checked how many times you died, with a 'deaths' variable connected to the cloud.
this one also has a 'deaths' variable connected to the cloud, since the variables share a name, and both connect to the cloud, maybe they're being conflated?
(dying to in the VS Susie weird route fangame caused the exposition dialogue to change at certain thresholds, eventually just stopping at 100, I just- forgot to take that out, in later games since the Noelle/Ralsei one didn't have a death counter)