Actually a really fun jam game! I totally agree with what Quinten said that this game truly had that game jam vibe to it, that's what makes the games the most enjoyable to play during jams! I loved the concept and visuals, I stand united with you for making a bullet hell game! Music was great, slightly loud, but really was perfect for the vibe you were going for!
Couple things I would note as quick improvements that make a whole lot of difference:
- Would have looved to have a fullscreen support. Very quick to implement in Godot through the project settings.
- Would have also loved some sort of audio settings/input rebind settings. Allows for more players to enjoy your game to their liking.
- Finally, some of the small rocks were very similar darkness to the background of the game making them hard to identify. Adding a little more contrast to them would have made it extremely hepful!
Overall, great first entry!
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Thanks, Torchic!
Yeaaahhh, the full screen is a must have. For some reason I thought Godot takes care of this on its own, and found out it doesn't a bit too late. Well, now I know x)
By audio settings you mean separate SFX/Music sliders or something else? There is a master volume slider, I thought it would suffice for a jam.
Totally agree on the rocks part, but it was too low on priority list, so I never got to fix this.