Overall: A solid visual foundation with a functional 3D world, but the game balance needs work and a potential softlock is a critical issue to resolve.
What Worked Well:
- Title Screen: Good to see hover states on the menu buttons.
- Visuals: The 3D world works well. The plane baseline, firing sprite, and enemy plane all look good.
Areas for Improvement:
- Hitting the Enemy: It was very tough to land a hit. The hit detection, hitbox size, and projectile firing needs tuning.
- Running Out of Ammo: I ran out of ammo without finishing the enemy. If there's no way to recover from that, the game is softlocked. That needs to be addressed either with ammo pickups, a reload mechanic, or some way to reset the encounter.