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Overall: A solid visual foundation with a functional 3D world, but the game balance needs work and a potential softlock is a critical issue to resolve.

What Worked Well:

  • Title Screen: Good to see hover states on the menu buttons.
  • Visuals: The 3D world works well. The plane baseline, firing sprite, and enemy plane all look good.

Areas for Improvement:

  • Hitting the Enemy: It was very tough to land a hit. The  hit detection, hitbox size, and projectile firing needs tuning.
  • Running Out of Ammo: I ran out of ammo without finishing the enemy. If there's no way to recover from that, the game is softlocked. That needs to be addressed either with ammo pickups, a reload mechanic, or some way to reset the encounter.

I'd appreciate a rating of my game if you haven't already.