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(+1)

Good job on your first entry! I think as someone with little to no experience, this is already a pretty good entry. The game functions nicely, playing out as intended, with a boss fight and an end screen too! Not too shabby at all. The game is simple yet reasonably enjoyable, for sure would need some polish, but overall, this is already nicely done. The length is alright for a jam game (don't be like me making a game jam game needing 4 hours to complete), so don't worry about it too much.

Other things I like:

  • Graphics are surprisingly nice and consistent across the game
  • Pacing is good
  • I quite like the curved path the axe took. Feel really unique among all other shoot-em-ups
  • Boss battle is hard but not too unfair
  • Level 2

Suggestions:

  • Seeing all the assets used in level 2 makes me wonder why don't you put those in level 1 instead. It would make the game look way better
  • The game screen is very small, which makes it hard to play without zooming in (but zooming in breaks the scene sadly :( )
  • Bullets could be a bit larger and prominent, given that just 5 of them would send you a game over
  • Some blinking/overlay effect for the boss would be great, to give some tactile feedback when you are damaging it
(+1)

Thanks, Kelvin! I totally agree with all the suggestions, these are all either my to-do's I couldn't implement in time or things I wasn't aware of like the sizing issue. I only followed a tutorial from GDquest before the jam (link for occasional interested readers), toyed a bit with platforming on my own, and dived right into the jam to have a clear goal and work through all the steps in limited time. So as I was learning, things were getting clearer and easier. The level 2 idea came to me the night before deadline, and I pulled an all-nighter to realize it. Then I also noticed how much better it came out to be than level 1, but it was already an hour or so to the deadline. So basically it's a product of the learning process - a few days of struggling with basics, then one night of feeling almighty and giving my all. I was also learning to draw along the way. Here, have my prototype vikings and a wasp as a souvenir, haha 

P.S.: Loved your game! Spaceships, nightmarish organisms, and the touch that your loss is actually a win for humanity (or some other race) that fights the infection.