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(+2)

Pretty good.  I feel like the "multi tool" should be something that learns from our cutting before being able to cut that object itself.  The better we do the faster it learns. That way you have to cut everything  before the "multi tool" can take over.  

The robot arms negative cash value just seems odd.  I feel like at that point there should be a way to remove the damaged parts(which could potentially damage more parts).  That could give more upgrade paths and tool options. maybe desoldering, wire cutting, pliers?


Instead of the sign spinning minigame, maybe replace it with a dumpster diving side job.  You could fish components out, or trade with other dumpster divers, or have to fight rats for components. I'm spit balling ideas.  The chicken thing just seemed random.

last I feel there should be more variety in the cutting gameplay.  Seems the only real challenge is just not going to fast.