same. only other one I got wrong was Waatu. thought it was more general.
James20
Recent community posts
Please add sensitivity for mouse and FOV settings. The default had me motion sick. Also menus need more on screen buttons for navigation. It's not obvious pressing Q is the exit screen button.
So far a great game, love the aesthetic. I kinda wish there was a horror aspect. Would love to catch someone or something walking between the cubicles. maybe just the audio of them walking.
Increasing the fire rate was actually a bad thing since It fired too fast and i wasted shots often.
I'm upset I couldn't eat the rotten cheese.
Some issues.
The auto collect is way to slow, It's the main bottleneck in the game, especially for end game. It also just grabs coins at random. It would be better if it were funnel that scales until the entire bottom of the screen fully open. You have mole as a character and no hole in the game.
The balls were actually detrimental to game play once interest became involved. It was just better only to upgrade ball damage a little and nothing else regarding the balls until you basically had everything maxed out.
The loan mechanism feels like the wrong way to solve the problem of not having enough money to restart a bank.
Instead of breaking the bank. You should be able to assign the available slots a particular bank once a bank is bought. So I'd have to buy a bank 7 times to assign to all 7 slots.
The only time you can really even use the loan mechanism is early game so it's upgrades don't even make sense. Its also even more bottleneck since have to click for every loaned coin.
Overall think this is a good game, just needs some touch ups.
Pretty good. I feel like the "multi tool" should be something that learns from our cutting before being able to cut that object itself. The better we do the faster it learns. That way you have to cut everything before the "multi tool" can take over.
The robot arms negative cash value just seems odd. I feel like at that point there should be a way to remove the damaged parts(which could potentially damage more parts). That could give more upgrade paths and tool options. maybe desoldering, wire cutting, pliers?
Instead of the sign spinning minigame, maybe replace it with a dumpster diving side job. You could fish components out, or trade with other dumpster divers, or have to fight rats for components. I'm spit balling ideas. The chicken thing just seemed random.
last I feel there should be more variety in the cutting gameplay. Seems the only real challenge is just not going to fast.
Brutal honesty, I think the game play loop needs work. The constant destruction of resources and designs completely kills my desire to progress further. I understand the idea of tight resource management but this borders on antiplayer.
- Moving a component kills the contents, penalizing optimizations or corrections
- Component resource cost changes, forcing halting any current design work to gather new resources or just forcing you to wait for a slower build to finish which in effect prevents you from playing the game.
- The is also a lack of "make number bigger" that is typical in incrementals. Where is the stat screen that shows how much I've made and how fast I'm currently making it?
Compared to games like Shapez where setting up factories, progress doesn't destroy what you have already done. I can go back and look at early designs that met my needs in the past and compare to massive upgrades that meet new needs now.
Really great game. I finished today, took a while but it was satisfying. Takes that obra Dinn detective mechanic and places it a new setting that works well.
My only criticism is I wish there were more quality of life features like a search history. Or an option to speed up loading animations.
Still really great though, loved it