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James20

17
Posts
1
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A member registered Sep 25, 2021

Recent community posts

Please add sensitivity for mouse and FOV settings. The default had me motion sick.  Also menus need more on screen buttons for navigation. It's not obvious pressing Q is the exit screen button.


So far a great game, love the aesthetic.  I kinda wish there was a horror aspect.  Would love to catch someone or something walking between the cubicles. maybe just the audio of them walking.  

Increasing the fire rate was actually a bad thing since It fired too fast and i wasted shots often.


I'm upset I couldn't eat the rotten cheese.

The flock is broken.  I repeatedly got rooms where enemies were behind walls.

Some issues.  

The auto collect is way to slow, It's the main bottleneck in the game, especially for end game.  It also just grabs coins at random.  It would be better if it were funnel that scales until the entire bottom of the screen fully open. You have mole as a character and no hole in the game.

The balls were actually detrimental to game play once interest became involved.  It was just better only to upgrade ball damage a little and nothing else regarding the balls until you basically had everything maxed out.

The loan mechanism feels like the wrong way to solve the problem of not having enough money to restart a bank.

Instead of breaking the bank.  You should be able to assign the available slots a particular bank once a bank is bought. So I'd have to buy a bank 7 times to assign to all 7 slots.

The only time you can really even use the loan mechanism is early game so it's upgrades don't even make sense.  Its also even more bottleneck since have to click for every loaned coin.


Overall think this is a good game, just needs some touch ups.

Pretty good.  I feel like the "multi tool" should be something that learns from our cutting before being able to cut that object itself.  The better we do the faster it learns. That way you have to cut everything  before the "multi tool" can take over.  

The robot arms negative cash value just seems odd.  I feel like at that point there should be a way to remove the damaged parts(which could potentially damage more parts).  That could give more upgrade paths and tool options. maybe desoldering, wire cutting, pliers?


Instead of the sign spinning minigame, maybe replace it with a dumpster diving side job.  You could fish components out, or trade with other dumpster divers, or have to fight rats for components. I'm spit balling ideas.  The chicken thing just seemed random.

last I feel there should be more variety in the cutting gameplay.  Seems the only real challenge is just not going to fast. 

Wanted to play, but the game doesn't work.  I started the first case, I got to the line about playing a chord on the violin and then everything breaks.  It just doesn't seem to render anything correctly after that.   Moreover,  restarting the game doesn't work either.  Starting the first case will fail to load.  I also can't seem to delete the save .  So now the game doesn't run.  I tried this in both chrome and Firefox.

If you are really stuck I made a video.  

Honestly, it's a great game it's worth struggling through it.


Honestly fantastic game. Super addictive. But it does need some Quality of life features. 

I would prefer to click drag the pokemon than to deploy and retire.  Auto should alway be available.  And last I don't see an option to restart a current run.

Brutal honesty, I think the game play loop needs work.  The constant destruction of resources and designs completely kills my desire to progress further.  I understand the idea of tight resource management but this borders on antiplayer.

- Moving a component kills the contents, penalizing optimizations or corrections

- Component resource cost changes, forcing halting any current design work to gather new resources or just forcing you to wait for a slower build to finish which in effect prevents you from playing the game.

- The is also a lack of "make number bigger" that is typical in incrementals.  Where is the stat screen that shows how much I've made and how fast I'm currently making it?

Compared to games like Shapez where setting up factories, progress doesn't destroy what you have already done. I can go back and look at early designs that met my needs in the past and compare to massive upgrades that meet new needs now. 

Bahh. I was all set for a game session and the demo ended.  Where's the wishlist link?

I really liked the Hamster puzzle. Reminded me of the Professor layton hamster puzzle but more advanced.  Overall really great!


Minor issue, the scroll arrows for the inventory overlap the gear button making it difficult to click the right button.

Damn what a great concept. Even the phase effect was sweet. Great Job!

Pretty good puzzle game.  But I did run into the issue of the voice saying a different number than the text on the screen.

Lovely amount of creepy. Nice!

Really great game.  I finished today, took a while but it was satisfying.  Takes that obra Dinn detective mechanic and places it a new setting that works well.

My only criticism is I wish there were more quality of life features like a search history. Or an option to speed up loading animations.


Still really great though, loved it

Is there a downloadable version. I lost a significant amount of progress for some reason. I had been saving normally and started the game up and it just disappear.


Really, maybe an export save option?