There's a great game in here, but as it is now, it's just too easy and quickly gets boring. Some notes:
- Patience needs better balancing, as currently it's a useless mechanic that can be easily ignore with just a few Inner Peace (patience regen) upgrades.
- Bribery upgrades being unlocked before the ability itself is very confusing, to me at least.
- It mentions Automation at checkpoint 4, but by then you most likely already have all automaters maxxed. Maybe Automation is also something that should be unlocked later.
- Events can get very annyoing very fast, when they keep popping up and cover up/disrupt the upgrade window. Event rewards are also very useless, even from early on, because
- Money and Position generation scale very quickly, and prices scale too slow. I was able to make 12k every five seconds and still move up hundreds of positions per second, after only around 10 minutes of gameplay.
- I did not need to use the manual Skip Line button even once.
- Even being at Postion #0001, i was still able to let people pass and all positions behind were also labeled #0001.
Additional Improvements:
- If you want to make Patience a more important mechanic in the future, i suggest removing the cap on Iron Will (patience storage) and shift the focus from Patience regeneration to Patience storage to use in bulk.
- I would also suggest you remove the cap from Composed Smile (pass patience loss), but in turn add a patience cost increase per pass to Tip Jar (money per pass).
- Rather than having several automator that trigger on a set cooldown, i would do one automator with cooldown upgrades, but that's not as important. Either way works. Both even.
- A description for what the Glare ability does in the Soul Tree would be appreciated.
- Some text is dark gray on a black background and may be difficult to read in low light enviroments.
- Options to adjust the text size and maybe even the fond may also be necessary accessibility options.
That's all i can think of.. for now at least.