Love the art direction and the vibe, very good choices of environment and sound.
The puzzles are great, but I'm not sure if I hacked the arc movement one. (I put Y = 1, and only moved X).
A video walkthrough with explanations would be great.
I enjoyed it very much because I like math, but I assume it won't be for everyone.
Always happy to see another UE submission, did you use the cable component to make the cables wrap geometry?
well done!
Viewing post in Relay Sector jam comments
Thanks. I did so many tests to make sure having a constant value for the Y component wouldn't be enough, but I guess it was still barely possible. If you are curious, at the end of level 3, there is a piece of paper on a chair. On it there is the solution to the last puzzle.
The cable component doesn't do wrapping as far as I know. I used static mesh instances. Small cylinders that don't have a top or bottom face, with spheres at the ends of the cylinders (each point where the cable was bending). Then some custom wrapping logic in c++, using a trace from the player to the last cable point for checking if there is a wall to wrap around, and a very geometrical solution for unwrapping, which is difficult to explain in words.
The only wrapping/unwrapping stuff I found online was for 2D, but I wanted it to work with any edge cases in 3D that the 2D method may not account for, so I didn't even look into that, and just decided to come up with my own solution. And I think it works fine.