Straightforward premise with a nice new take on a 'friendly' doom AI.
Clearly delivered info and 'drive' for the players. Quite simple A>B>C progress, doesn't feel incredibly interactive (though managing the AI's threat level provides some), but extremely functional. I'm not sure if the empty rooms are to my taste, but they fit the setting.
Nicely presented - enough visual flare that it isn't boring to look at, and remains very readable.
Theme as set-up is cleanly deployed.
I really like the two phase escalation mechanic revitalising the room-crawl between the 'explore' and 'fix' stages of play.
I appreciate it would cramp the layout, but if Exploration is the second section header, I'd want to see a bit more divergence from the simple ring - significant access obstructions from Ready Room to parts of Research Ops, Security as a hardened point within the Comms room providing limited secondary access controls, Workshop has mechanisms to move heavy machinery around the station etc.
[I don't see a file download section currently - just the two preview images. Removed, or PEBKAC? I read around it, and I don't think I missed anything key...]