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(1 edit) (+1)

Straightforward premise with a nice new take on a 'friendly' doom AI.

Clearly delivered info and 'drive' for the players. Quite simple A>B>C progress, doesn't feel incredibly interactive (though managing the AI's threat level provides some), but extremely functional. I'm not sure if the empty rooms are to my taste, but they fit the setting.

Nicely presented - enough visual flare that it isn't boring to look at, and remains very readable.

Theme as set-up is cleanly deployed.

I really like the two phase escalation mechanic revitalising the room-crawl between the 'explore' and 'fix' stages of play.

I appreciate it would cramp the layout, but if Exploration is the second section header, I'd want to see a bit more divergence from the simple ring - significant access obstructions from Ready Room to parts of Research Ops, Security as a hardened point within the Comms room providing limited secondary access controls, Workshop has mechanisms to move heavy machinery around the station etc.

[I don't see a file download section currently - just the two preview images. Removed, or PEBKAC? I read around it, and I don't think I missed anything key...]
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Hey thanks for the review!

Yea, the downloads are messed up for some reason. I reached out to support yesterday to fix, so hopefully they get back to me today.


Appreciate you taking the time to review!

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If you wanted to grab a copy, the downloads are now fixed. Not sure why it took itch support so long to help, but it is what it is.

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Thanks for the notification. I see what the other commenter said about the B&W version - it has a great retro feel in grayscale. Weirdly, the file is much bigger without the colour - I guess the B&Wification maps a bunch of value translations rather just a grey colour.