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Hello everyone!

I've be quiet for a long time it feels like. Our new trailer has just dropped as a part of the Best Indie Games Summer Showcase and I'd love to share it with you:

We announced the launch data for both our Kickstarter and Steam/Itch demo. Both will drop on 8th of June. We improved quite a lot of things in the past couple of months, fixed a bunch of bugs, added a lot of quality of life stuff but there's still a lot of work to do. It feels like the work never ends, and once the grind of bug fixing and polishing details gets to you, you only start focusing on those small negative stuff but forget major positives. When we look back we can actually see how far we've come.

So far, we only did in-person playtests (we did one just last week) and small scale online ones. We've noticed that with each new playtest people have enjoyed the game more and more. There are still some things that give us headaches (mostly to do with combat) but that's probably something that we'll have to polish to death until the full launch.

Anyhow, we are really excited to show the demo to the wider audience and very excited to hear what feedback and ideas we'll get from all of you.

Now back to the grind...