Overall: A solid, working tower defense prototype with potential
What Worked Well:
- The animated dashed lines look great and add a nice visual touch.
- The core gameplay loop has legs.
- Functioning UI and menus.
- Pretty graphics. I like the obscured light around walls that the enemies make.
Areas for Improvement:
- UI & Audio Feedback: Adding simple audio cues (blips/bloops) for UI hovers and clicks would greatly improve the feel. It's also hard to tell if shooting nodes are generating currency; the UI could make this clearer.
- Tutorial Pacing: The tutorial text moves a bit too fast to read, and I missed the details like what J, K, and L do.
- Clarity & Mechanics: Some of the cyberpunk terminology (like "Data Synthesis" and "Grid Anomalies") feels a bit like AI-generated technobabble you hear in Suno lyrics like "Neon Dreams". Simplifying this into plain English would make the mechanics much easier to grasp.
- Node Connection Issues: I was frequently frustrated by not being able to connect nodes. Adding a clear cooldown timer or error message would prevent players from getting confused and quiting.
- Win Conditions: It wasn't entirely clear if the stages had a specific win condition or if they just go on forever. (made it to wave 6!)