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(+1)

Really good first-person interpretation. If I had a mini-map or some other way of knowing when ghosts were right behind me and the slide was a tad more refined, I think it'd be almost perfect. The aesthetics of the game itself are perfect, and I think the movement feels good.

I will note, I found the difference in aesthetic between the game title, menu, and such and the actual gameplay itself a little jarring. Some of this is my personal taste, but naming the game "Ragebleed" doesn't do anything for me, and made me think the game was going to be something else entirely (and honestly I'm glad the game wasn't what I was expecting in that regard).

Also, the character creator is nice, but not really necessary for the jam scope (I recognize this is somewhat ironic coming from the guy who put online leaderboards in his entry). I feel like there are a lot of extra features here that don't really do much for me on their own, and that's on top of the online mode (which is really cool that you got in here). I would've rather seen some of that time spent on extra features spent instead on polishing the main experience (even if you kept the online mode). For example, I like that you can see through walls. But the current implementation is kind of confusing, it'd be nice if things on the other side of a wall were more distinguishable from things that are right in front of you. I think the slide could've been a more active action, too, with some momentum that you had to plan to use and recover from, rather than a simple crouch that you hold.

Overall though, it's clear you put a lot of good work into this. And it does almost exactly what I'd want "FPS Pacman" to do. Great job!

(+1)

Thanks for reviewing my game! :D
BTW you can use the map by pressing Tab. I thought about adding a proper minimap, but it would've been too small due to the screen resolution of the game.

(+1)

Ah, good to know! I may have to give it another shot with that knowledge