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I am very grateful for your comments. 

As a matter of fact I immediately implemented your suggestion about highlighting legal moves - and it turned out to be very easy to do.   Lots of tedious rule-learning obviated.  So great suggestion.  I haven't uploaded it yet but will. 

I also didn't think about giving the maps names, and certainly technically it would be very easy.  It might be somewhat tricky to indicate the nature of the topography of a particular map with a name, if a complex one, but certainly possible, and a name, even if simple, might be easier to remember than a number.  I'll think about that one. 

I shall have a look into getting the program to let the user know that they "need not adjust their sets": the enemy general is thinking...

As to the difficulty of distinguishing pieces, I genuinely don't know what you mean.  I am a blind old geezer but even I can see which piece is which very easily.  Maybe I'm just very used to the pieces, or maybe the screen-size is critical: I have a largish computer screen (about 15 1/2 inches I think).  

The new hightlighting feature is live

Maybe I'm blinder and older lol. Ultimately it's your show so have them as you see fit, I would just prefer the dot symbol. Thanks for the movement highlighting, that's a standard thing in wargames and will boost the "readability" of the game.