Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks for the feedback. I agree, though we still want to keep the "reset mechanics".

But we are thinking about reworking two things:

1. Making the "catch up phase" after prestige different than what it is now to make it more interesting where player can make some decisions that will be rewarded.

2. Rewarding the use of tactics by adding an upgrade that "gives you more EXP and coin if the enemy you beat has more power than you".