You need to spawn both soldiers and enemies before starting the battle.
TechDebtGames
Creator of
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We wanted to make the game as accesible as possible which is why there is a WebGL build, but WebGL has limitations. In my case it has 20x worse performance than the standalone build. The final release will be on Steam and the battles there will be much bigger, but you can already download the standalone for demo if you want.
The idea behind advertising is symbolic. Total War = massive battles. Cookie clicker = incremental.
The pace is not that fast (though way faster than in Cookie Clicker which requires you to grind for days before first Ascension), but opinions here are very split. Some players enjoy it, some players feel like it's too grindy. Can't satisfy everyone.
And sandbox seems to work just fine in the browser. Not sure what's your issue is. You need to spawn both your own soldiers but also enemies before starting the fight.
