Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

TechDebtGames

21
Posts
117
Followers
A member registered Feb 08, 2024 · View creator page →

Creator of

Recent community posts

Sounds reasonable. Added it to TODO Tasks.

We've uploaded a Linux build. You can try playing it.

And unfortunately but this early demo has no way to export the save file. We've added it to our TODO tasks and will make it possible in the future releases.

Thanks for the report. It's a difficult issue to solve, but we'll try to look into it.

Yes, you won the game. We didn't expect anyone to go that far over stage 100 :)
Glad you enjoyed it, and we already started working on the full release.

Thank you for the feedback and I'm glad you enjoy the game.

We are planning to add counters, unit formations, and we have a few more ideas on how to encourage more strategic variety :)

Thanks for the feedback. We plan on adding something called "Time machine" which will have this use :)

Agree. We'll add it to TODO tasks.

Hey. Glad you enjoyed the game and than you for the report on the bug. For the full release we plan to slightly rework how placement of units work so there won't be issues like that :)

Glad you enjoyed it and thank you for the feedback. There is a lot of valuable ideas here, other players have similar opinions and we agree :)

It may be a bug related to using different resolutions than 16:9. Sorry about that.

Thank you. Happy to hear that :)

Sorry about that. Are you using ultra-wide monitor? There were similar reports, and changing resolution to a regular 1920x1080 seemd to help.

Race conditions are always annoying to deal with :)

Thanks for the report!

Thanks for the feedback. We totally agree with your feedback. Many other players had similar opinions. The full release will definitely have way more units and enemy types.

Also, the web version has about x20 worse performance :) (at least in my case)

You need to spawn both soldiers and enemies before starting the battle.

We wanted to make the game as accesible as possible which is why there is a WebGL build, but WebGL has limitations. In my case it has 20x worse performance than the standalone build. The final release will be on Steam and the battles there will be much bigger, but you can already download the standalone for demo if you want.

The idea behind advertising is symbolic. Total War = massive battles. Cookie clicker = incremental.

The pace is not that fast (though way faster than in Cookie Clicker which requires you to grind for days before first Ascension), but opinions here are very split. Some players enjoy it, some players feel like it's too grindy. Can't satisfy everyone.


And sandbox seems to work just fine in the browser. Not sure what's your issue is. You need to spawn both your own soldiers but also enemies before starting the fight.

Yes. Many people noticed this issue. You can still do strategy to optimize your run, but for the full release we'll work on this issue to make variety and strategy more impactful and meaningful.

That's great to hear, thank you!

I've updated the build with a fix. This should allow you to move units easier if there is conflict between other units. Make sure you save the game before refreshing the page though. Hope it helps!

Thank you for the report. Can you show me the screenshot of how the units are positioned right now when you can't move them?