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A member registered Feb 08, 2024 · View creator page →

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Agree, it is planned.

Thanks for the feedback and I'm happy to hear you enjoyed the game.
1. We already have this implemented for the next release

2. This also something that will be changed in the next release. And we'll also make it so that enemy layouts change drastically every ~5 stages so that it's important to change the strategy every now and then, but the strategy is useful for longer than a single stage.

3. Structures and World are a bit of a bait, as they are not yet available. We'll add info about that in the future releases to avoid misunderstandings.


We also reworked how the placement of units work to allow "overlapping". You can check the video on discord in #updates if you are interested.

Yes thanks, it's a known bug, and a pretty funny one :)

I 100% agree. Current version of the game is just a prototype that took us a few weeks to make. We are working on developing it further.

Uunfortunately there is none. We'll make sure to add it for the next demo update.

We actually implemented the system you mentioned for flanking. We even posted about it on discord. It'll be available in the next demo update in a few weeks along with many other changes.

Yes, there are more things you can do. You can move and order your units to maximize the battle potential and the profit. You can also decide on the composition of your army. Later you also unlock prestige upgrades.

But in general this is a semi-idle incremental game, so the key concept is just "the numbers going up".

This was also a very early demo (prototype) and soon we'll be adding more content.

hi!

Endurance Training changes the statistics properly and it works in battle. You can see the power of your army go up when you level it up.


But you are right that it doesn't show the changed statistics in the UI for units. You are the first to notice that. We'll definitely fix that for the next demo.

Sounds reasonable. Added it to TODO Tasks.

We've uploaded a Linux build. You can try playing it.

And unfortunately but this early demo has no way to export the save file. We've added it to our TODO tasks and will make it possible in the future releases.

Thanks for the report. It's a difficult issue to solve, but we'll try to look into it.

Yes, you won the game. We didn't expect anyone to go that far over stage 100 :)
Glad you enjoyed it, and we already started working on the full release.

Thank you for the feedback and I'm glad you enjoy the game.

We are planning to add counters, unit formations, and we have a few more ideas on how to encourage more strategic variety :)

Thanks for the feedback. We plan on adding something called "Time machine" which will have this use :)

Agree. We'll add it to TODO tasks.

Hey. Glad you enjoyed the game and than you for the report on the bug. For the full release we plan to slightly rework how placement of units work so there won't be issues like that :)

Glad you enjoyed it and thank you for the feedback. There is a lot of valuable ideas here, other players have similar opinions and we agree :)

It may be a bug related to using different resolutions than 16:9. Sorry about that.

Thank you. Happy to hear that :)

Sorry about that. Are you using ultra-wide monitor? There were similar reports, and changing resolution to a regular 1920x1080 seemd to help.

Race conditions are always annoying to deal with :)

Thanks for the report!

Thanks for the feedback. We totally agree with your feedback. Many other players had similar opinions. The full release will definitely have way more units and enemy types.

Also, the web version has about x20 worse performance :) (at least in my case)

You need to spawn both soldiers and enemies before starting the battle.

We wanted to make the game as accesible as possible which is why there is a WebGL build, but WebGL has limitations. In my case it has 20x worse performance than the standalone build. The final release will be on Steam and the battles there will be much bigger, but you can already download the standalone for demo if you want.

The idea behind advertising is symbolic. Total War = massive battles. Cookie clicker = incremental.

The pace is not that fast (though way faster than in Cookie Clicker which requires you to grind for days before first Ascension), but opinions here are very split. Some players enjoy it, some players feel like it's too grindy. Can't satisfy everyone.


And sandbox seems to work just fine in the browser. Not sure what's your issue is. You need to spawn both your own soldiers but also enemies before starting the fight.

Yes. Many people noticed this issue. You can still do strategy to optimize your run, but for the full release we'll work on this issue to make variety and strategy more impactful and meaningful.

That's great to hear, thank you!

I've updated the build with a fix. This should allow you to move units easier if there is conflict between other units. Make sure you save the game before refreshing the page though. Hope it helps!

Thank you for the report. Can you show me the screenshot of how the units are positioned right now when you can't move them?