Agree, it is planned.
TechDebtGames
Creator of
Recent community posts
Thanks for the feedback and I'm happy to hear you enjoyed the game.
1. We already have this implemented for the next release
2. This also something that will be changed in the next release. And we'll also make it so that enemy layouts change drastically every ~5 stages so that it's important to change the strategy every now and then, but the strategy is useful for longer than a single stage.
3. Structures and World are a bit of a bait, as they are not yet available. We'll add info about that in the future releases to avoid misunderstandings.
We also reworked how the placement of units work to allow "overlapping". You can check the video on discord in #updates if you are interested.
We actually implemented the system you mentioned for flanking. We even posted about it on discord. It'll be available in the next demo update in a few weeks along with many other changes.
Yes, there are more things you can do. You can move and order your units to maximize the battle potential and the profit. You can also decide on the composition of your army. Later you also unlock prestige upgrades.
But in general this is a semi-idle incremental game, so the key concept is just "the numbers going up".
This was also a very early demo (prototype) and soon we'll be adding more content.
We wanted to make the game as accesible as possible which is why there is a WebGL build, but WebGL has limitations. In my case it has 20x worse performance than the standalone build. The final release will be on Steam and the battles there will be much bigger, but you can already download the standalone for demo if you want.
The idea behind advertising is symbolic. Total War = massive battles. Cookie clicker = incremental.
The pace is not that fast (though way faster than in Cookie Clicker which requires you to grind for days before first Ascension), but opinions here are very split. Some players enjoy it, some players feel like it's too grindy. Can't satisfy everyone.
And sandbox seems to work just fine in the browser. Not sure what's your issue is. You need to spawn both your own soldiers but also enemies before starting the fight.
