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A member registered Feb 08, 2024 · View creator page →

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You need to spawn both soldiers and enemies before starting the battle.

We wanted to make the game as accesible as possible which is why there is a WebGL build, but WebGL has limitations. In my case it has 20x worse performance than the standalone build. The final release will be on Steam and the battles there will be much bigger, but you can already download the standalone for demo if you want.

The idea behind advertising is symbolic. Total War = massive battles. Cookie clicker = incremental.

The pace is not that fast (though way faster than in Cookie Clicker which requires you to grind for days before first Ascension), but opinions here are very split. Some players enjoy it, some players feel like it's too grindy. Can't satisfy everyone.


And sandbox seems to work just fine in the browser. Not sure what's your issue is. You need to spawn both your own soldiers but also enemies before starting the fight.

Yes. Many people noticed this issue. You can still do strategy to optimize your run, but for the full release we'll work on this issue to make variety and strategy more impactful and meaningful.

That's great to hear, thank you!

I've updated the build with a fix. This should allow you to move units easier if there is conflict between other units. Make sure you save the game before refreshing the page though. Hope it helps!

Thank you for the report. Can you show me the screenshot of how the units are positioned right now when you can't move them?