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Scaling for enemies is already listed on page 24 (just add +1 Health for each player past the first).

For handling bosses, increase the Health of the boss by +5 for each player above the first, i.e., 2 players = +5, 3 players = +10. This is a distilled version of how Souls' games adjust difficulty with summons and would honestly work here, for the most part.

(+1)

thank you!!