This one has the most potential as an interesting pacman like! The aesthetics are top notch, love the different enemy designs and jump scares. The biggest problems are that the game is too slow, and that the player has no ability to outrun the monsters, and they chase the player through intersections. This makes the ai too deterministic and the gameplay feel tedious. If you want to keep the chasing and equivalent movement speed, make the centre area a safe zone and remove the power ups that let you kill demons. This will keep them feeling threatening and leave the player with retreat as their only recourse. You could implement some cornering and make the monsters slightly faster than the player, creating tense retreat moments when the player runs into a monster.
With just a bit more love I think this could be an amazing game, great work!