not really my type of game. the pain i felt after loosing on a great run that had such good rng was enormous. the satisfaction of finally winning was tiny.
being forced to take an ability was annoying at the start as you could never keep a build for more than a kill. at the end it was easy to keep a build as every enemy had nasty so you could just pick that and replace your nasty with a new one, which changed nothing. it was frustrating at the start to have every build ruined by the next kill. in the end, with how few abilities there were, your build was set in stone and so choosing new abilities after a kill became a chore as nothing was changing.
some abilities i didnt understand like the +2 hp passive, yet others were seemingly useless.
teleport has got to be the most useless ability ever. it costs 3 mana, which is a lot. it makes zero sense to use offensively as you will just be teleporting into an enemies attack. the only use case it has is to escape bad situations. with limited slots, keeping one for a emergency escape isnt worth it, especially in this game. normally in a bad situation you have no mana. if you still have mana, then the situation isnt bad enough to need to escape. you need to hamper your mana usage to keep it available as an escape which will just make the game harder and will lead to your loss. escaping also doesnt help. there is no natural mana or hp regen so what use is escaping? if you are near death then the run is pretty much over. unless you get lucky and get items to restore, its already over. i was really disappointed after thinking about its use cases because it seemed like such a cool ability, yet it is just a waste of a slot.
also quick attack is just a worse pea.
speaking of quick attack the quick attack enemies have got to be the worst enemy in the game. they refuse to let you near them, so to defeat one you need to tank one hit. only once was i able to outsmart one of them, but with the use of two cross attack to approach and kill. most enemies can be dealt with in a way that allows you to take no damage, yet this enemy refuses. you either spend mana or tank a hit. there are no other options. the peashooter acts the same way, but it feels more fair as he is a stationary turret and not a moving enemy that refuses to let you attack it without getting attacked. the frustration i have felt dealing with these guys is immeasurable. they refuse to approach you without a tile being between you. they dont try to come for you around corners, they wont play the way you want them to, they will make you pay to kill them. thats frustrating. fighting two teleporters at once was more fun than fighting those guys and killing the teleporters took a while. the difference is, it was possible to do smartly without taking damage, the quick attackers cant be outsmarted.
so yeah, not my type of game. while some parts of the game werent great, it was still fun to play. it looked nice, the sounds were great and solving rooms in a way to take no damage was always fun.