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(+2)

It is clear that lots of thought went into this as otherwise it wouldn't look, feel and play so good especially in 3D. For example, you made up nicely for all the lost area visibility due to going from top-down to first person by giving the light aura to the enemies. I liked the end result very much. Kudos!

(+2)

Thank you so much for your detailed feedback! I'm glad the light aura visibility work around has been appreciated by so many people as it was my biggest design issue going into the process.