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(+2)

I quite enjoyed the submarine atmosphere the game is going for. I also quite liked the submarine and drone models, they look futuristic as heck, would be even better if it's textured though. The gameplay is a bit on the simpler side, where it's entirely possible just to let the drones do the hard work (AUTOPLAY!!!!!!) while drinking tea carefreely. I also managed to reach all max upgrades in just day 3, hopefully I am not experiencing the game wrongly. Not sure if the game has an ending, though. I quit after getting my second cup of tea with 1500 points to spare.

Other things I like:

  • Drones AI works reliably and is cool to watch them destroying enemies
  • The burst mechanic is really cool, shame to see it not being required to play the game
  • Small and lovely upgrade system
  • A home base and there are enter and exit animations as well

Suggestions:

  • The scenery would definitely need decorations. Some rocks/water bubbles/fish/other vehicles/other bases in the distance would be nice
  • The side cannon barrage felt a bit useless, and the effect looks like an above water attack rather than an underwater one
  • Some more enemy variety would be great
  • Docking mechanic is a nice touch, though using buttons on the top left corner felt very out of place and hard to use. Some indicators of which drone is docked would also be great
(2 edits) (+3)

Definitely some upgrade spend/balancing issues abound that just didn't have time to polish out. So the player is way stronger than intended. There was also a technical problem with the amount of enemies I had initially running on web. Optimizations are needed I think for the tracking logic or something. So that is also a weird cut I had to make late which affected balancing. Easy stop gap probably would have been adjusting prices, I really need to increase the cost of things so play time would be longer. All that to say, initial intention wasn't  to be that easy, but lack of balance time just so happened to make it easy. :D

Thanks so much for playing!

I mostly agree with Kelvin. And despite the balancing thing, it's still a pretty neat little game. I enjoyed playing a few levels.