Wait, but then why does her description say "range and power" if it was always meant to be just range? Ah, I guess it's moot if you're gonna make it more powerful regardless.
Anyway, I noticed a couple more things and can hopefully get them in before the next update this time:
- Yal's World 1 convo says "threadmill" (again, no h in treadmill). Also, the word "gym" is a noun, not a verb; it'd be more natural to say "work out" instead. (by the way, it looks like you didn't change "moment of surprise"; may I ask why?)
- Seems like players can get stuck by Marble Tower's first painting if double-easy blocks are active and they fall from above without a sword or whip item (which is entirely possible if they end up with a fireball/float combo). Maybe save introducing the Balloon Cake until the next power-up block and put a whip or sword in that first one instead?
By the way, I remember you said you had an idea to make a collection/compilation of all current and future Daemon Detective Gaiden games, but I found an archive of the first game from 2014, and most of the levels in it got repurposed for this sequel. The main differences are 1) less HP, and 2) powers are locked to different characters, which is how I discovered that Marble Tower was originally designed so that the (first two) paintings could be collected with either the whip or the cat claw power, which I thought was a neat detail that got lost in the sequel (though besides that and the zoomed out camera, everything else about the sequel is a huge improvement).
What I'm trying to say is: in this hypothetical collection, would you make new levels to replace the near-duplicates, or would you expect players to effectively go through the same levels twice?