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(+1)

Cool addition to the game. Looking forward to trying it out in play to see how it impacts balance. I like how each type of armor is customized to the stat that it's protecting. I do worry that the D4 armor could significantly negate interesting consequences of conflict, but it feels like you thought ahead by giving them substantial XP cost increases to balance out the benefit and the resources expended to acquire it. 

Appreciate the feedback! Thank you!