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(2 edits)

Thank you so much! Yes, I had similar thoughts when I was debugging the progress bars to see how well they react to the scores calculation in real time (And yes, actually the scores are calculated at ~4Hz during the gameplay, not only after time's up, so adding a speed mode is not much extra work, and having some real-time feedback is always good). The only pain was that those bars I drew were just too big/thick to fit in the scene haha, so I ended up removing them. But I'm looking for an artist (if I can find one :)to remake everything, including the UIs, so a more visually appealing and less crowded scoring system might enable this speed mode!😀