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(1 edit) (+1)

Thanks for the feedback! And yes, the scoring was the trickiest feature to balance haha. The main issue is that using a circular brush makes it inherently difficult to carve sharp edges. My workaround was a tier-based algo that acts as a buffer, boosting your raw percentage to a lifted 'tier score' as long as you hit a certain threshold. But even with that, some of the carving 'masks' I made are definitely too thin. I'm looking for an artist to work on a full rebuild (if I can find one :), which includes remaking the masks, and I will try improving the scoring mechanics in future builds😀