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I was following the dev streams for a while, so it's cool to finally be able to try it out myself. Played till the bear and can't really make it past half its health. Here are some things that I think could improve, mainly on the responsiveness of controls:

Main feedback:

- The '!' marks are not very visible. I did not realise that Moggy was there until a few levels in

- Considering adding a healing sound when talking to the nurse NPC

- Add some sound when triggering/progressing dialogue

- Attack range of player is not clearly telegraphed. Adding smears in the attack animation might help to block out the attack range

- First attack in the combo doesn't feel responsive due to the animation delay. Snapping immediately to the slash frame will feel much better imo

- The delay before double jump happens made it feel less responsive as well

- Jumping from platforms could be improved by adding coyote time

- Similarly, consider adding input buffer to jump and attack

+ Granpa slime is probably my favourite fight, with how the attacks are being telegraphed

- The sparkly hit particles are hardly visible. I suggest something much bigger and snapper

- Blocking doesn't feel like it's doing anything. It still hurts like hell

- Unlike granpa slime, the bear's scratch attack is bearly telegraphed. I had to predict what might come instead of being able to react


Other minor feedback that you most probably would not bother fixing:

- Slimes stacking on each other feels unintentional with how they're moving

- Granpa slime's dash attack is not avoidable without double jump, which seems to be an optional upgrade

- Dash attack is pretty much useless without the invinsibility upgrade

- The number of enemies get overwhelming quite quickly if they're not killed in time

- When an enemy gets hit in the middle of their projectile animation, I feel like the projectile should not be spawned. Either that, or don't play the hurt animation so I know to expect it


Still, it is a great feat to be able to complete it to this quality as your first game. All the points above are just my opinions, and you don't have to agree with any of them. I'm from a programming background, so do take my art advice with a heap of salt.