Thank you for playing!
Enemies do need some sort of telegraph for when they'll appear, or more helpfully they shouldn't be coming from as many sources as they currently are. I have an update in the works which will hopefully help with that.
I wish I could make a somewhat detailed background for the underwater sections of each scene, so that it's clearer where physically blocking objects are. As it is, the green collectables help at first, but that visual information is lost once they're gobbled up. Ideally I should have created two types of wires, ones which are attached to blocked paths and ones which aren't.
For which connection opens which path; they're linked by the wires snaking over the stages and are color coded, which hopefully helps.
I really appreciate all the feedback you gave me, and I'm glad you found it fun!