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I really like the theme and presentation. I really like the Camp Lore trait especially, it has the vibe of some Powered by The Apocalypse moves where the action has some built in world building opportunities. A potential idea I had while reading it was to have the game start with the characters each telling a spooky story, which is then brought to life in the game, either by pulling the monster straight from the story or by pulling some other element of the story in a critical moment. The purpose being to allude to the fact that this place has some metaphysical relationship with scary stories.