This is a fun game! The puzzles were good with a nice gradual increase in difficulty. None of them were super challenging but enough that you had to think about your routes. Nice job!
Viewing post in GDTVJAM2026 jam comments
Thanks, that’s generous of you. I actually had very minimal time to develop a good way to detect connections. And when I was done, unfortunately, I only had 15 minutes left to create at least 10 levels.
However, once this was done, it was easy to create the corresponding point in the grid (which I designed to fit the array) by writing something like this:
public static readonly int[][][] Levels = new int[][][]
{
// Level 1 (2x2)
new int[][]
{
new int[] { 1, 0 },
new int[] { 0, 1 }
},
// Level 2 (3x3)
new int[][]
{
new int[] { 1, 0, 2 },
new int[] { 0, 0, 0 },
new int[] { 1, 0, 2 }
},
// Level 3 (3x3)
new int[][]
{
new int[] { 3, 0, 1 },
new int[] { 0, 3, 0 },
new int[] { 2, 2, 1 }
},
// Level 4 (4x4)
new int[][]
{
new int[] { 1, 0, 0, 2 },
new int[] { 0, 2, 3, 0 },
new int[] { 0, 0, 1, 0 },
new int[] { 3, 0, 0, 0 }
},
//...
};