Dang, this one's cool. I love the setup, the voiceover, the overall idea, and most of the execution, but I think the presentation of information could do with more clarity. I also think the voice-over could cut to the chase a little faster. I like all the lines in the script in theory, but in practice I think some of them could be cut and the pacing would improve both in terms of not making the player wait, and in helping immersion because if time were of the essence, you'd think he'd want to get to it.
I'll admit I stopped at the mobility section, because I had no idea what order to pull the levers in. I heard three beeps but didn't see anything.
In terms of controls, I would prefer A and D for switching between consoles instead of Q and E so it could be consistent with the WASD control scheme. That kept tripping me up, though I appreciate showing the controls in the corner.
Anyway, even though I didn't make it that far I still really really like it, and I'm sure if I'd noticed the visual aid (wherever it is) I would have continued to enjoy the rest of it. Very atmospheric, very nicely done. There's a chance you might really enjoy the game Barotrauma.
Cheers!