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(+1)

Hey, I didn’t forget to play and rate yours. Again thanks for your very detailed feedback.

I enjoyed the game, especially the polished features of the stars per level and the character selection. The first levels are very easy and that’s fine. I had to take a look to the “?” to get the controls known, maybe a little in-game information had been an advantage.

For the movement it feels little strange especially at first that the characters take such big steps. Maybe with a grid with very little alpha had helped to get into the moves faster. Or making smaller steps. But with this step width the screen is filled and with the really nice art it gives the game the special touch.

On my laptop is was little slow, so a downloadable version for Linux had been nice to experience it in full speed.

But a very nice and cute game. Just an idea for an update: Some monsters or animals in the character selection that are locked until you reach a specific level.

Enjoy your programming and like I said, let’s stay in contact, I started by following you. :)

Thank you so much for coming back and for taking the time to leave such detailed feedback!

I'm really happy you enjoyed the game, especially the character selection and the star system. Those were features I cared a lot about.

Regarding the movement, that's actually a very interesting observation. The characters move on a grid, but the world itself is not grid-based, which created a few design challenges during development. The larger movement steps were partly a consequence of that, and also a choice to keep the characters visually prominent on screen. It's definitely something I'll keep evaluating as development continues.

I'm also glad you mentioned the unlockable characters idea, because that's actually very close to the direction I want to take. I'd love to add more characters, collectibles, and other rewards as the game grows.

As for Linux, I can certainly look into it.

And thank you for the follow! I followed you back as well. If you have any more thoughts or feedback in the future, I'd be happy to hear them. I'm looking forward to staying in touch and seeing what you create next!