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(+1)

Pretty interesting mechanics. I haven't played the game you cited as the inspiration yet so to me this feels like an novel way of doing health boost. I could see this having a visual upgrade where different parts of a ship fits together, not just block to make cool ships on the fly.

The little health bar on the individual blocks can be hard to see, so i would have like it if there's some other visual ways of showing the block's health directly on them like changing their colors etc.

I saw that there were a music and sound menu in the main screen but there wasn't any sounds when I played the game. Is it just me or the game lacks sounds?

(+1)

Thanks for playing! The game does have music and SFX, so I’m not sure what would have gone wrong unless your system or browser audio was muted. What browser did you use?

Regarding Frantic (the inspiration), I highly recommend checking it out! The update mechanics in my game by attaching to fallen enemy chunks are something I came up with, but the general gameplay is what inspired my game.

Thanks again for playing!

(+1)

I retried the game and indeed there was sounds. Did you make the slider adjust the decibels number? I had to turn them a bit high to start hearing sounds. If I leave it at the default levels it can't be heard.

Yes, it sets the dB value. Looking at the docs I probably should have used the linear API to avoid any weird scaling issues. Thanks for the feedback!