Some feedback after trying this out for the first time today. Generally I was surprised and enjoyed this game so far. It's a great idea, and I was a big fan of the crazy campus design! I love how our colors and tools are so strange that we can't help but make "terrible" abstract drawings. The limitation actually makes me want to keep trying to draw more things, which is really great! Also the main character is so perfect. :)
1. I wish there was an "offset to the left/right" camera. So that when your drawing was open to one side of the screen, the character could be about a third off to the left to make room for the drawing interface. Walking was extremely uncomfortable as is "out of the box" since I could only ever see in one direction from the character at a time. This might be fixed if there was a key to hide the drawing pad like a "put away" feature.
2. Some indicator of where the brushes/colors are, or maybe some hints around the level. I had no idea where to go after getting about half of them, and for a good long while I had no idea the colors could even be collected because they look like sculptures at first. I kind of dread the moment when I collect almost all of them except 1 or 2. Maybe they could emit a sound, animate, or glow when in a certain range to let us know that they are pickups?
3. The jumping was funny and fit with the whole wacky thing, but I would love an option to "float when held automatically" or even "hold space to stay at this height". I play a lot of video games, so tapping to fly isn't too bad for me personally. But I can see a lot of disabled players being unable to get around the campus due to the required rapid button press in an otherwise rather tame game. Another solution may be to simply setup walking paths between the islands, so the jumping can become a "cheat", but there is also a way to "walk" to each location. (At least the ones with brushes/loot on them.)
4. I love the colors and crazy things going on. But the AI is very flashy and probably not good to stare at in a dark room at night. I found myself needing to focus on the art or grade windows instead of the AI when he was grading my work. So I think having an option to slow down or mute the flashing colors would help make the game less eye straining.
5. Some tutorial on the default controls is a must. I didn't know about x to change camera angles till I came to this page and read about it in the comments.
6. Thanks for saving the drawings to our PCs! I'm terrible, but it's still nice and encouraging to know if I manage a masterpiece, it will be sitting in a folder for me to share or enjoy later on. :)