My game is a Unity game, and it has a WebGL build for browser play, but I have gotten multiple comments mentioning that the game would take a long time in loading. mlwgames suggested that it might be because I have the game load straight into a cutscene (which is very data heavy) versus a main menu (which would be less data heavy), so I'm probably going to try and create a main menu at some point after the jam ends.
Also, I'm working on releasing a Linux version of the game so that non-Windows users can still play the game, so you can try that one out if you want to.