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.gltf version? for godot? can you guys try 

(+1)

Hi, ihsanduru! Thanks for the suggestion.  We’ve actually already looked into the possibility of exporting this pack in .glTF format. Unfortunately, due to the huge number of models in this collection and the fact that it wasn’t designed for this format (only for .rbxm), batch exporting causes too many optimization and structural issues, which affects the quality of the assets. Therefore, to maintain quality, this specific package will remain exclusive to rbxm. format. We really appreciate your understanding.

np