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Pretty straight forward and understandable corporate intrigue mission with opportunity for stealth segments and social investigation. Its not too often you see these slower, non-combat focused adventures that let players flex their roleplay muscles and I think the world of RPGs could use more of those. The layout is easy enough to follow and lets a referee flip between NPCs, area descriptions and the chain of events without too much effort. These sections could be made more distinguished with images or more pronounced headers and the potential encounters at the end of page five could use a box or something to separate it from the main text body, but its manageable after just one read through. I also feel the sources for the NPC's in potential encounters isn't very helpful in a one-shot. It seems to expect outside knowledge or encourage having a history in this world of Roslov's adventures that I don't think feels very good if this is meant to stand on its own and be contained to one mission.

With a drama oriented group I could see this being good fun though. Lots of opportunity for player characters that wouldn't work in most rpg's, moments to play as a snooty aristocrat type, smooth detective or even a disillusioned brand fan. A referee only has to manage a handful of NPCs with some decent range of archetypes and for the most part wont need to worry about stats and number tracking.

(+1)

Yeah, the potential meetings are all NPCs that lead in to other adventures set on Roslov that have already been written up. The Social List has all the details for those NPCs, which I did not want to duplicate entirely here, mostly because having their details is even more likely to derail things. I guess that one only needs the Appearance and Open Information for them, but that will still add at least a couple of pages to what seems long enough to read through. Might still be worth it, it just ends up adding a fair amount of detail that is somewhat distracting. Having it in a separate document makes it clear that it is not directly part of this one.

Will have a think about the amount of background knowledge needed, but I generally think that the page with player information should be enough. The details that the encountered NPCs would be adding to that are largely optional, but my head has also been in Roslov for a year, so I am not exactly the best judge of that…. Do you think that it needs expansion?

Flipping is very quick in PDF form (via bookmarks) but I will take a look at how it might be more easily sign posted in print: image.png

If you like the style of this, the other Roslov investigations will likely appeal, btw.