Pretty straight forward and understandable corporate intrigue mission with opportunity for stealth segments and social investigation. Its not too often you see these slower, non-combat focused adventures that let players flex their roleplay muscles and I think the world of RPGs could use more of those. The layout is easy enough to follow and lets a referee flip between NPCs, area descriptions and the chain of events without too much effort. These sections could be made more distinguished with images or more pronounced headers and the potential encounters at the end of page five could use a box or something to separate it from the main text body, but its manageable after just one read through. I also feel the sources for the NPC's in potential encounters isn't very helpful in a one-shot. It seems to expect outside knowledge or encourage having a history in this world of Roslov's adventures that I don't think feels very good if this is meant to stand on its own and be contained to one mission.
With a drama oriented group I could see this being good fun though. Lots of opportunity for player characters that wouldn't work in most rpg's, moments to play as a snooty aristocrat type, smooth detective or even a disillusioned brand fan. A referee only has to manage a handful of NPCs with some decent range of archetypes and for the most part wont need to worry about stats and number tracking.
