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(+1)

Hey, a fellow dev here! I can relate to these pains - I only got my first game out but it's after months of (re)doing things over and over again.

It's wise that you narrowed the scope - it is better to iterate than to hold until everything is perfect. Which piece of art is perfect? "the work is never completed, only abandoned".

What do you use for animation - sequence of still images or rigs?

When do you plan on releasing a playable version?

Good luck!