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The game jumps from "oh this is nice and easy" to "hey thats Soulslike" quickly. Too quickly. You can't upgrade or restore health (from what I have seen) so it's hard. It has the cute KayKit design and movements though so it's a little misleading.

Placing an abyss just behind a door is wicked.

I like dungeon crawling but I had preferred a less steep progression curve here.

Maybe the game meets the theme but the Golem prevented me from seeing that.

Thanks for the input. As I improve my skills Im more focused on design,  feedback and balancing now. The hole was an accidently missed due to running out of playtest time.