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(+1)

The mechanics are great but it's hard to see what is happening as the tanks float in the void. A simple procedural noise texture for ground would help tremendously to anchor where anything is going.

The component vulnerability part is really neat, could see a lot of potential for it to be a unique experience!

(+1)

Thanks for playing

> A simple procedural noise texture for ground would help tremendously
There are a lot of things that I have to learn or have not tried myself. Thanks for the feedback.

I was honestly stubborn, I should have stopped developing the inventory/component system to work on these details.

Again, thanks for playing and thanks for the feedback.