Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

A takeaway from this jam: most games written with Hoot worked really well and were convenient to use. The few exceptions were due to input handling, for example a game written for a gamepad not working at all without one (because no non-gamepad buttons were recognized).

So maybe that’s an area that could use some polish in defaults (for example by including a default set of keys to start the game with in the template).

(+1)

The template includes keyboard controls so the decision to remove them was entirely the choice of the developer.