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(to preface all this, Dev, if you're reading this, don't take the following dissection and/or roast of your game with any offense if this was a sincere attempt at making a good game. If that's the case, I'd happily help you get better at game design, and give you some tips.)

This is... a surreal experience, this feels like a game I'd end up playing in a dream and only half remember when I wake up. 

The premise is interesting and has a lot of promise, but the gameplay in execution isn't ending up very interesting. You start out with a large chunk of money, making like half of the low-cost crops totally useless, and the rest of the crops become useless soon after, when you can just plant and harvest the eggplants exclusively. You can mate with a 3-star crop, so you don't even have to rotate between the two best crops for breeding purposes, you can just keep one of any other crop type around for the other ones to breed with. 

There's even less nuance besides "plant eggplant until you win", since all crops have the same grow speed (at least, as it's listed in-game. "one video long" is a very weird and totally uninformative way of listing the grow times. Why even bother to mention it if it doesn't tell you anything?). And the breeding mechanic, while it seems like it could be an interesting mechanic if executed better, it essentially functions as a "press this to make your crops worth more" button.

Also, what even is the point of the market button when you get to the same exact interface via clicking a crop plot? Why can I scroll to the right and see a blank spot where it looks like a crop plot should be, but there's just nothing there, no option to expand your farm or anything? Why does a "+money" text pop up when harvesting a crop despite the fact that I don't actually get money, and the crop just goes to my crop pile?

In summary, this is an interesting premise, but filled with a total disregard for balancing, giving the player a sense of achievement, or any other form of gameplay, that basically boils the game down to a repetitive grind-fest with the sole prize being seeing an AI-animated gif of a woman stripping. I don't know why I even bothered to type all this out, but something about this game just... bugged me in just the wrong way to make me have to dissect this high-school frog corpse of a case study into what not to do when making a game. 

Dev, if you're reading this, I'm sure you can make something a bit more thought-out or interesting, even if you're dedicated to using ai in 100% of the game's code. And I'm sorry for roasting your game like this, I'm just a bit obsessed about game design and I can't just not say anything.