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(+1)

So, I tried this.  It looked like a lot of time was spent creating large worlds, but it was mostly empty of stuff to interact with aside from a few mutant human enemies.  The movement and battles felt a little clunky with certain areas weirdly hard to move through, with the unlevel terrain maybe causing problems, It seemly effected the enemies too, with them not knowing to attack you are not when right nearby you, or getting caught up and trying to run toward you without being able to move. I died a few time, and it respawned me in the area, which I suppose was intended.  But the game eventually crashed on me.

This isn't intended to make it sound all bad.  The world was expansive, and the music was interesting, along with the concept on exploring.

Thank you for the game!

(+1)

Yes, like in your game I first had to integrate and adjust all the systems I needed (dialogues, notes, books, portal travel, minimap, compass, the crystal etc.) and building the world base before I could fill the levels with content. I was working on scripts which would help here but was unable to complete them because of bugfixing the other systems. In my tests I had fun though by looking for the next gate and fighting monsters alone. But after the rating phase the development will continue with more content.

A crash did never happen in my tests so I don't know what I could improve in this matter.

Thank you for playing!

Regarding the crash, maybe the game uses a lot of computer resources?  (e.g. memory/processing power?)  It crashed a couple of times, maybe caused by my switching programs, and took a bit of time to load, and had an occasional flicker.  That would be my initial thought. 

Again, thanks for the game!