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I love bitsy and think you made something extraordinary in this tool, though I admit I forget how exactly one leads to the other.

I saw myself in this so, so much. When I transitioned, I had no idea what my name was going to be. Who I would become. I had to unlearn power fantasies that were toxic in their own way, even if they came from a desire to free myself.

This worked so very well. You told a very emotional story that definitely benefited from the pixel artwork, where the player stood out due to a simple color choice and the other humans could have been many different people, but the dialogue revealed a lot about them nevertheless.

I could show someone this to say what it's like to be trans or to struggle with hope, or both.

Thank you.

(+1)

I’m glad it resonated with you. In retrospect I feel like the story was a little too rough, and the power fantasy section was a little too raw, but it was built in a day for a jam so I’ll give myself a bit of grace for that. Maybe it’s part of the game’s charm.

On a side note, this was written in bipsi rather than bitsy. They’re similar, but bipsi allowed me to be more expressive with color (it allows up to eight colors in a room rather than bitsy’s three), so I feel like the difference is worth mentioning. Thank you for your kind words, and thanks for playing~