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(+1)

Thanks so much for playing! I’m really glad it clicked after a bit, because that was the main feeling I was hoping for with the puzzle mechanic.

You’re definitely right about the commands needing to be too exact at the moment. I think the current version is a bit too strict, especially when players find a solution that makes sense but isn’t the exact one I built the level around. If I keep developing it, I’d like to make the levels accept more than one valid solution where possible, or at least make the command rules much clearer in-game.

Really appreciate the feedback.