I love the concept of this game, but there is a lot of unnecessary steps to do many actions (ex: using the same key to open the door over and over when the door could be left open.) and a lack of communication on a lot of mechanics (ex: the alchemy symbols requires people to google what they mean). Also couldn't tell if I was applying the elixir to what I'm pretty sure is the everbright plant. Seems like when we apply the salve, it ends the game. Which I couldn't tell if that was the actual end or we died from touching mercury. If you continue working on this project, I would recommend adding a way to understand what the symbols mean in game and give more visual indicators on what we are doing. Overall, It did feel rewarding when I figured out some of the puzzles like making the quicksilver. I do like the idea of the game a lot and it does feel like a proper alchemist experiment. Cheers!