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Surprisingly good game for how low it is ranked on the list. As Color Optimist said, it could use with a little love in the map/maze length area. I played all the way through to the end. I was not able the read the last text as I slid in to the final zone, so that was a little sad.

I'd say the combat was a weak point in this game. It was not very engaging and only one room felt challenging. I understand with such a small time limit that it is very difficult to get so many systems working. It is just something I think needs looking at in your touched-up version you mentioned working on.

Atmosphere and the story telling were very Diablo 1 and I loved it. The poems through out the levels read very much like the tomes in Diablo. The music was perfect to set the atmosphere. I enjoyed the swapping between story-mode and combat-mode navigations and the trickling in of the story.

I do think the spinning blade traps were a bit annoying. The level that ends with them ended up getting me right at the end several times because I couldn't tell where they were. It would also be nice if diagonal movement was parallel to the diagonals of the floor.

Overall, I really enjoyed this game a lot and I look forward to seeing your enhanced version. 

Yeah, if we have time it might be best to just completely redesign the maze and combat sections, since those sections were rushed and I'm not sure if a single person enjoyed the process of making or playing them. Definitely the weak point of this project.