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(+1)

Finally getting around to making a Cthulhu campaign, trying to thematically echo each act of the story. Any feedback would be appreciated, especially around where to trim or condense things as it feels a bit too long. I’m also curious if the weird experiences in Act 2 are fun (or even just how to make those interesting) and if the Act 3 mechanics sound fun.


It’s still work in progress but I like the general arc of it so far. 

https://docs.google.com/document/d/1Fy_v1TfMCoyCqcCFkfhpq7ewSR8aGErIOU8fZNG21iY/edit?usp=drivesdk

(+1)

Did a ton of edits, think I got the third act's chase mechanics finally hammered out into something simple but runnable. Will try to look into how to make the dream-realms in act 2 interesting from a gameplay perspective, I'm looking to get that weird but still interesting feeling from God's Light.